Volativity – this 5-skill combo provides insane amounts of concentrated DPS as well as significantly buffs wolves that the Champion will summon. Skills distribution:īrimstone (ignore Stone Skin, its armor&resistance buff is too weak to be worth a point) In this run, the Conjurer will be built, as usual, around the powerful Ternion Attack, but will also strongly depend on the Liche minion. The Conjurer is the main source of DPS for this run and will be built as a serious case of a glass cannon. In the following sections we’ll talk about the builds in greater detail, culminating in the basic combat strategies in the final section. Thus, the natural configuration of the team build is: Call of the Wild (Nature) and Summon Liche King (Spirit) – minions provide both additional DPS and distraction, improving your survivability by keeping enemies off of you.Heart of Oak (Nature) – essential health boost for the whole party.Ternion Attack (Spirit) coupled with Earth Enchantment and Volativity (Earth) – for huge amounts of direct DPS in high-density situations.This run is based on the following crucial skills: In essence, what you need to complete any sort of run is (1) damage output, and (2) survivability. For your own planning: you can assume you’ll finish the run around level 55-60 (we achieved level 57). Any comments suggesting potential improvements are welcome. We followed this route and succeeded, but it doesn’t mean that it’s the best or only way – you can consider this chapter a set of recommendations and a reference for your own experiments. Over the next few sections we will discuss the core idea for combat during the run, builds and recommended skill progression for both characters. Your mileage might vary as there is an element of luck involved. Although we succeeded on first try with this strategy (after failing twice with other ideas), we did it on a very tight margin, killing Legendary Hades in 19 hours and 44 minutes. You are prepared to fail and start over.This also includes your communication skills – team work is crucial for this run! If one of you doesn’t hear the other for one crucial second – be it a warning of a new danger, call for a specific action to be taken, request for something, this one second can turn into a much longer delay if you die. Don’t use push-to-talk, don’t use voice detection unless it works absolutely flawlessly, make sure your connection is stable. With higher speed settings, the 10 seconds you spend reading stats on a new item actually count as more than that in-game. I can’t stress this enough: higher speeds also speed up the in-game clock so always keep it at normal! Why is this important? Because you will need to read item descriptions, browse through the stores, and do other activities that cost you real-world time.
If you’re used to just spamming LMB and watching how your Harbinger grinds mobs to dust – this will be much harder. Your characters will be significantly under-equipped for the most part of this run and fights will be hard. If you need to stare at 2 items for a minute to decide which one to pick – you’ll probably fail this. This means not only the world map, but also: quest scenarios (where to go and who to talk to), enemies and bosses (where to expect whom, what they hit you with), etc.